Posted by4 years ago
Feb 17, 2014 - Here are 24 real D&D specialty classes that should force any player to make a. This 3rd edition character class is trying waaaaay too hard. So get Dungeons And Dragons 5e Character Sheet and enjoy the game. Dungeons And Dragons 5th Edition Character Sheet PDF Files. We discussed in the above paragraph about the d&d character sheet and various types of character sheets. Now we are going to provide them now. Following the each and every character sheet provide plenty of space for.
Archived
5th Edition Editable PDF Character Sheets
Hello All!
So I have been recently working on a new character sheet for the fifth edition, which you can download above. This version takes the basic templates off the D&D website and adds some improvements. You can use this PDF either with your computer or tablet with the free Adobe reader program. We are all using tablets in my group for our characters now as it is so much easier.
The improvements are:
-all sheets are now one PDF documents (before there were three separate PDF's for each sheet)
-In certain areas the text will now correctly autosize to fit the space
-changed inspiration into a button instead of a text box
-formatted the additional features and the treasure into two separate boxes (before it was just one large box that did not play nice with lots of text)
-added a spell descriptions and backstory pages for those who wish to really go in depth with their characters
I hope you guys like it and let me know if you have any more improvements or ideas you would like me to implement!
EDIT: The default preview application on a Mac will remove all of the nice autosizing of the text. Be sure to open this document with Adobe reader! It's free people!
EDIT 2: I tried to use adobe livecycle to fix the picture problems, but then the PDF could not be edited on a tablet. Looking for potential solutions. You can use photoshop or acrobat to add a photo, but I'm trying to have it so you can do it in adobe reader.
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Fighters. Mages. Priests. Rogues. These are the primary fourcharacter classes in Dungeons & Dragons, and they have served therole-playing game well for over 30 years. But there are many others in additionto these — some awesome, some weird, and some just ridiculous. Here are 24 realD&D specialty classes that should force any player to make a saving throwagainst shame.
1) Fighting Man
In the original Dungeons & Dragons game, there werethree classes: Magic-User, Cleric and Fighting Man. How Gary Gygax came up with'Fighting Man' as opposed to 'Fighter' is unknowable. A Fighter is aprofession. A Fighting Man is basically a violent drunk. It's no wonder thisclass changed names at the first opportunity
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2) Beggar
This is not a joke. AD&D really gave you the options towillingly play a beggar. Beggars had recommended skills, like'Seamstress/Tailor.' They had to be Chaotic in alignment. It was suggested theytake the Inherent Immunity to Cold and Heat traits. This is insane.
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3) Peasant Hero
In one of the best examples of TSR making things way toocomplicated, they debuted the Peasant Hero class, which to be fair lookedpretty good in comparison to the Beggar. Why this needed its own set of rulesinstead of just letting character play heroes who also happen to be heroes isunknown. I guess if you really wanted to shape up the peasant-ness of yourcharacter, the Peasant Hero does give you the awesome benefit of getting helpfrom other peasants, although they never have anything worthwhile, becausethey're goddamn peasants. Peasant Heroes are basically just fighters with nomoney.
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4) Arctic Druid
There are many different types of Druid in the 2nd Edition'sComplete Druid's Handbook — Desert Druid,Gray Druid, Jungle Druid, Mountain Druid, Plains Druid, and Swamp Druid, forexample. But only one Druid has decided to celebrate his bond with nature bygoing to a place devoid of nature and covered in snow, and that's the ArcticDruid. Sure, they get some cool ice magic, but really, these guys are basicallyjust magic Eskimos.
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5) Defiler
In the Dark Suncampaign, which was like Mad Max BeyondThunderdome but with magic instead of technology, there were evil wizardscalled Defilers. They sucked the energy out of vegetation and other livingthings nearby to gain their magical powers, which is a large part of the reasonthe world of Dark Sun is barren anddying. This is kind of badass, but you really can't go around calling yourselfa Defiler without someone sniggering at you behind your back.
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6) Anchorite
An Anchorite is a real term for someone who has withdrawnfrom the real world to stay in one place and focus on their religion andspiritualism. Like a monk, for example. In the Ravenloft supplement Domainsof Dread (Ravenloft being D&D'shorror fantasy setting), an Anchorite is either a cleric or a magic-user wholoses all their magic abilities if they venture more than 100 yards from theirchosen place of anchoring. In a game that is primarily focuses on storytellingan adventure, maybe you can see the problem with playing a character that can'tleave his yard.
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7) Barbarian Fighter
I assume this second edition AD&D class is a dude whoonly fights barbarians. Because otherwise he would be called a barbarian or afighter, correct?
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8) Clown
In the mostly forgotten ForgottenRealms supplement City of Gold,you could — willingly — choose to play a Clown, which combined the least coolparts of Thieves and Bards and did away with all the cool stuff. So if youwanted to be able to tumble around and entertain but not steal, backstab orinfluence people with your music, you certainly are a fool.
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9) Fetishist
On the plus side, though, at least Clowns aren't Fetishists.The City of Gold supplement includeda whole new type of magic called Fetishism, which I can't find anything aboutbecause you know what happens when you enter 'dungeons' and 'fetishism' into aGoogle search? Nothing good, that's what. Moving on.
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10) Unicorn Rider
From the Elves ofEvermeet supplement, which features the results of the brief period whenLisa Frank was brought on as an advisor.
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11) Dandy
Another Ravenloftsupplement, Masque of the Red Deathincluded a great many new character classes for the horror world, of whichDandy was hardly the worst. In the game the Dandy is a noble that can wieldsocial influence and has a large income, none of which matters when you couldbe eaten by a vampire at practically any moment. And, if I was a vampire in Ravenloft, the first thing I would isrun around killing everyone who willingly called themselves a Dandy.
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12) Laborer
But then you could also be a Laborer in Red Death, which was like a Dandy except you had no socialinfluence and no money, but you could build some things and you had at leastenough pride that you weren't running around calling yourself a Dandy. Who thehell would willingly play this class?
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13) Thug
Thugs are basically fighters who start the game wanted bythe local authorities. Great. Did that really need to be its own class, TSR?Couldn't the player and dungeon master just have agreed to that being part ofthe character's back-story? Or, god forbid, letting the player do something inthe game that would earn the ire of the police? Actually, my favorite thingabout the Thug class is that in 2nd Edition, characters gained experiencepoints almost exclusively by killing things, so pretty much every character was a thug, regardlessof what their class was.
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14) Pest Controller
This is exactly what it sounds like, although you shouldknow this is a class from The CompleteBook of Dwarves. They are dwarves that specialize is a bizarre andnot-particularly-applicable-to-adventure skill set, namely ridding theirunderground dwarven stronghold of small pests. As the handbook puts it, 'PestControllers are members of the Pest Control Guild.' Great. Awesome.
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15) Rapid ResponseRider
These are essentially the Dwarven version of cavalry, whichwould have been a much better name given the Rapid Response Rider immediatelyimplies they have glowing sirens on their heads. They usually ride ponies ormules, and the handbook says very few dwarven strongholds even employ them,because even the fictional setting knows this is ludicrous.
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16) Ghetto Fighter
NO. JUST NO. Another completely insane and needless Dwarf specialty class,which included the following lines in its description:' The Ghetto Fighternever forgets his lowly origins and may harbor resentments against dwarves whoare better off. However, he stays true to his roots, and will try to better thelives of ghetto children.'
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17) Goblinsticker
Not content to let the dwarves hog all the bizarre characterclasses, The Complete Book of Gnomes andHalflings introduced the Goblinsticker, who are basically insane gnomesdetermined to commit goblin and kobold genocide. The handbook suggests theseguys are motivated by some past tragedy, which makes them the Batmen of theD&D world, which is pretty cool until you you remember they call themselvesGoblinstickers.
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18) Mouseburgler
These are Gnome/Halfling specialty thieves, but they arecalled mouseburglers. Because mice are small and they are small. Get it? GET IT?! Hell, even a class that specificallystole stuff from mice would be more interesting.
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19) Mine Rowdy
Not an elf, dwarf,gnome or halfling? Then you might have ended up in The Complete Book of Humanoids, the point where TSR had clearly runout of ideas but was going to churn out as many supplements as they could.Enter the Mine Rowdy, which is a fighter who's specialized in working at minesand beating the prisoners who act up or try to stop working. Great. That wassuper-necessary, guys. I really wanted to play a fighter, but I was looking fora way to make sure he was penalized -1 for fighting outside of undergroundtunnels, so this is perfect!
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20) Lost Druid
From The CompleteDruid's Handbook, of course. Lost Druids actually sound pretty cool — they'reDruids whose elands have been completely destroyed, and they've devoted theirlives to getting revenge. So they're formidable warriors, but generally losetheir Druid magic in exchange. WHICH MAKES THEM ANOTHER GODDAMN FIGHTER.
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21) Pacifist
Well, you can't say this Druid class is a Fighter. In fact,they refuse to fight. This isn't actually a bad character concept… for otherrole-playing games. But again, 2nd Edition AD&D is a game focused almostentirely about murdering things, so you get more experience points to get morepowers to be able to murder more things, and taking their gold so you can getbetter equipment in order to be more efficient at murdering things. How aPacifist Druid ever advances past first level is beyond me.
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22) Mountain Man
I'm sorry, CompleteBook of Rangers, but a Mountain Man is just a forest hobo, Period.
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23) Paladin ofSlaughter
This 3rd edition character class is trying waaaaay too hard. First of all, the ideaof someone so completely devoted to evil as regular paladins are to good isabsurd, even for D&D. Second of all, paladin is D&D terms is a holyheroic knight, so these guys are essentially called 'holy heroic knights ofslaughter. That's like a 'superhero of death.' The most ridiculous part ofthese guys is that like Paladins, they lose all their powers if they don'tdon't constantly commit acts of evil. How much evil could you really accomplishif you're constantly taking candy from babies and preventing old women fromcrossing the street?
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24) Urban Druid
These members of this 3.5 edition class celebrate nature by…staying as far as hell away from it as possible. Hell, at least the ArcticDruids may occasionally encounter a penguin or something. Clearly this is justa cheat to let players have Druid powers while ignoring everything else aboutDruids, which I'm kind of down with in principle, but even just typing itsounds completely obnoxious. These guys are the hipsters of the Druid world.'Yeah, I liked nature all right, but then all these other Druids moved out andruined everything, So I've come to the city to get my head together. Maybestart a band or something.'
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All art comes from WotC promotional materials with the exception of the still from the movie Jeremiah Johnson. The artists are, from top to bottom: Clyde Caldwell, Brom, Larry Elmore, Clyde Caldwell again, Mathias Kollros and Eva Widermann.